Now, there's a new way to experience the horror: in virtual reality. The player which takes the fewest casualties wins, but the message is clear: There are no real winners in a nuclear war, as the death toll rises and the sounds of screaming can be heard in amongst the explosions. Players are put in control of a war room in which they must plot nuclear missile locations and defences, then upon reaching defence condition one (Defcon 1) the missiles fly. Released back in 2006 and well received by critics and gamers alike, Defcon is a strategic game based on the classic 1980s film Wargames.
DEFCON STEAM SIMULATOR
The company is also looking to release Defcon on PlayStation Network.Introversion Software, best known for the Uplink Hollywood hacking simulator and recent strategy title Prison Architect, is dipping its toes into the virtual reality water with a prototype port of its nuke-'em-up Defcon.
![defcon steam defcon steam](https://cdn.cloudflare.steamstatic.com/steam/apps/1520/ss_6c4781383e34813cc4184c0b7c08684ea7b9219d.116x65.jpg)
Currently, the group is working on Subversion, a visually striking spy game that has been in development as early as 2006, and is a "complete return to our roots," Morris said. Today, Introversion is made up of Morris, Delay, Thomas Arundel and John Knottenbelt. This was good, but paled in comparison to the fact that we were working together as a team again. Morris added, "When combined with our low burn rate (no office or staff now) we had gone from being fearful about paying our mortgages to having a year's operating capital in the bank. The promo exceeded all of our expectations." "Valve okayed the promotion and even though it didn’t focus on DEFCON we were happy that we had achieved our core objective. By adding those achievements, Introversion had a better chance of Valve promoting the game on the Steam storefront. That plan involved adding Steam achievements to the studio's well-received 2007 WarGames-inspired strategy title Defcon. We’d been through crises before, but we’d always wanted to solve the problem and find a solution, this time it was a bit like there was nothing left to save," he wrote.īut after a couple of weeks, Morris and Delay were "unable to accept the end," and turned to Valve Software's Steam digital distribution platform for a last ditch rescue plan.
![defcon steam defcon steam](https://cdn.cloudflare.steamstatic.com/steam/apps/209772/ss_b00bc9ecdfa6e636d60a30b6ac1c9c0f4de1d085.1920x1080.jpg)
![defcon steam defcon steam](https://steamcdn-a.akamaihd.net/steam/apps/579040/ss_d1e6aa6de50ae9fb64dcfd7767f366a0a762c986.1920x1080.jpg)
Introversion, founded in 2001, then "started shutting things down," Morris said, selling off tables and chairs and closing its office. With creditors knocking on the door, Morris and lead developer Chris Delay laid off co-workers Gary Chambers, PR rep Martin Mir and programmer Leander Hambley, all of which Morris said took the news "stoically" and are currently "doing well." "It took us about two weeks to really accept that and the awful realization that we didn’t have enough to continue with the office or the staff." "Internally we knew within about an hour of Darwinia+’s launch that it hadn’t done well enough," he wrote in a blog post last week on Introversion's official website. Mark Morris, managing director for the small UK-based developer knew soon after the February launch of the years-in-development Darwinia+ for Xbox 360 that the studio was in trouble. Introversion, the staunchly-independent studio behind games including Uplink, Darwinia and Defcon, essentially closed shop in March, but a last-ditch effort involving Valve kept things going.